Post by Itamiku on Feb 12, 2010 3:23:26 GMT 1
American Name: Ryan Sanders (Sah-n-durs)
Legally Changed Japanese Name: Kyousha, Itamiku
Age: 19
Gender: Male
Rank: 4
Specialists: Zanjutsu Specialist - Kido Specialist
Shunpo: 7
Appearance:
Division: None
Seat: None
Zanpakuto
Appearance: A long, slender Zanpakuto of 2 meters in length and 8 inches in depth. The hilt is black in color, the handguard turning to a gold meeting into a silver, long, metallic blade, its form menacing. The sword's hand guard is thick, protective of Itamiku's hands as Itamiku is protective of others and is a long, straight sword that reflects upon its user's ineptitude to control his reiatsu and maintain a constant, normal Zanpakuto. Because it is large and is unable to slide into a sheath, the sword hangs from his hip. On his hip it hangs by its own sash-like tassel which melds with the black grip of the sword. Upon initial release of the Zanpakuto, Itamiku is unable to revert it back to its unreleased state, proving further he cannot completely control his immense power.
Manifestation: Within his soul, his inner world provides for him a glimpse at how he views himself, what brings him peace, and seeks to bring him happiness. Within his world of darkness, the first to be created is a male form. A man shroud in white cloth, brown hair and a brown beard, his eyes a deep blue, his skin tanned and face constantly changing from weathered, to young and flawless, to aged from one moment to the next his hair changing from light brown to dark brown to gray. His voice rings out a constantly strong, deep baritone while his physical form changes appearance and his temperance changes to fit the mood of the inner world as does Itamiku's own mood. Normally, Akamatsu is an empathetic soul, much like Itamiku. He is well mannered, strict, and mirrors his wielder in the traits of Honor and Discipline. However, he is wiser than his wielder, not as trusting. He does not withhold information from Itamiku and sees the boy's strong will and his passion to become stronger, his pure intentions to save people and his constant inner turmoil. He is a mentor trapped within the compounds of Itamiku's soul, whispering his name to the human in hopes one day he will hear and understand that to grow in power, he cannot do it alone...
Inner World: Within the confines of Itamiku's soul lies a place of tranquility amid the abundance of darkness and noise of the young man's raging emotions. The world is Karakura Town as it is from day to day, however, changes to fit Itamiku's mood or state of being. While it can be a normal Karakura town one day, if he is confused his world will tilt, his state of mind thrown off balance. If he is angry, the people will react in an ill mannered way, honking horns, yelling. If he is sad, clouds form above Karakura Town and rain down. When he is happy, a day in summer isn't uncommon, however snow may also result, children playing in the streets.
Release Phrase: Sunder these Chains of Fate! Come! Akamatsu!
Bankai Phrase (1st time): Swing Down and with your Light, Cleanse this World of Sin! Akiramatsu!
Bankai Phrase (after 1st time): Shine upon us! Akiramatsu!
Shikai:
Limit: He is able to use it 7 times plus another 2 times per rank over 0.
Second Ability|| Effectively, this use of the shikai results in many slashes flying toward the opponent at a rapid pace. Each slash has a defense penetration of Low, however only does a Very Low amount of damage per every slash that lands. With a single slash from his mighty Katana, Itamiku can send fourth from his blade a hundred tiny crescent slashes, these tiny slashes can bring a charging opponent to a halt before pushing him back, can send an opponent pushed up into the air, or can even curve to strike at a hiding target. The curve is average, however is not made for homing in on the target. Upon slashing, the blades will move away from the target and curve in on it. he may split the strike in half and choose for 50 to curve in one direction and 50 to curve in another, however that is the max amount of directions they can curve at once. This power has a maximum range of 30 meters and a max radius of 5 meters when slashed in a concentrated cylinder strike.
Limit: He is able to use this 5 times plus another 2 times for every rank over 0.
Third Ability|| Effectively by gathering reiatsu into his blade and pointing it forward, Itamiku can gather reiatsu into the sword and discharge it forward at a rapid pace, a line of reiatsu extending to stab anything within his aim dealing a Very High amount of Damage to everything it touches. The reiatsu line can extend up to 200 meters before fading from the sword up to the max distance. This is the closest thing to Kido Itamiku acquires and is taught by his manifestation.
Limit: He is able to use this 5 times plus another 2 times for every rank over 0.
Fourth Ability|| "Upon the winds of night comes the cry of those in agonizing pain. With your Blessed light, protect those with your divine grace! Celestial Shield!" Upon reciting the incantation, Itamiku holds his sword out in front of him and draws a circle on the air in front of himself. A white aura surrounds a single person. While this is active, it heals the person within the glowing light. Foreign reiatsu signatures aside from Itamiku's and the one being replenished are dissipated in conjunction with the healing affect.
Limit: He is able to use this 3 times per thread plus 1 more for every rank over 0. When used, it has a 4 post activation length and a 2 post cool down while in battle. Outside of battle it is able to be held for 5 minutes with a two minute cool down.[/blockquote][/blockquote]
[/ul]
Bankai
Kido Spell Points (Unable to use Kido, not taught): (14 Kido Points) [starts with 4 + 2 per rank and +1 @ ranks 2 and 4][/size]
Legally Changed Japanese Name: Kyousha, Itamiku
Age: 19
Gender: Male
Rank: 4
Specialists: Zanjutsu Specialist - Kido Specialist
Shunpo: 7
Appearance:
Hair| Brown
Eyes| Hazel
Height| 6'1"
Weight| 184 lbs
Build| Athletic
Don't give up, it's just the weight of the world.
Being a tall American transfer student, he certainly doesn't need to feel inferior to anyone, however he used to be picked on in school for needing glasses to read. He never had trouble kicking their asses after taking lessons in several forms of Martial Arts including: Shotokun Karate, Chen Na, and Jujitsu. One strong in the principals of striking and blocking, one in the principals of holding, one in the principals of throwing. Itamiku is fit and his body attests to his abilities. He makes due with his skill set and has participated in High School National Championships for Martial Arts. He typically wears casual clothes. Sweatshirts, turtle necks, t-shirts, jeans... he isn't one to stand out fashion wise, nor does he make a big fuss in classes or in crowds. Typically the one who finds peace in silence but won't pass up a party either.
Now that he's in college, he's continuing to learn how to learn. He has no idea what he wants to be when he grows up and sticks to what he's familiar with. Martial Arts. He has a job working as a Senpai at the Shotokun Dojo he trains at, helping students with their form and progressing himself as a martial artist. However, all that would change suddenly when he started seeing things that weren't there. At first, they were fuzzy, like a poorly dilated camera, then they became clearer like when he was trying to read without glasses... all of a sudden they were as real as the people he met daily. You may wonder, what caused this to happen inexplicably? Well, Itamiku would like to know the same thing. Unfortunately, he has to live with ghosts floating around him during classes, following him in the bathroom, even watching him when he goes to sleep at night... which really pisses him off.
[His eye color and hair color both change to blue after changing into a Shinigami. This is for both his body and his spirit.]
Division: None
Seat: None
Zanpakuto
Appearance: A long, slender Zanpakuto of 2 meters in length and 8 inches in depth. The hilt is black in color, the handguard turning to a gold meeting into a silver, long, metallic blade, its form menacing. The sword's hand guard is thick, protective of Itamiku's hands as Itamiku is protective of others and is a long, straight sword that reflects upon its user's ineptitude to control his reiatsu and maintain a constant, normal Zanpakuto. Because it is large and is unable to slide into a sheath, the sword hangs from his hip. On his hip it hangs by its own sash-like tassel which melds with the black grip of the sword. Upon initial release of the Zanpakuto, Itamiku is unable to revert it back to its unreleased state, proving further he cannot completely control his immense power.
Manifestation: Within his soul, his inner world provides for him a glimpse at how he views himself, what brings him peace, and seeks to bring him happiness. Within his world of darkness, the first to be created is a male form. A man shroud in white cloth, brown hair and a brown beard, his eyes a deep blue, his skin tanned and face constantly changing from weathered, to young and flawless, to aged from one moment to the next his hair changing from light brown to dark brown to gray. His voice rings out a constantly strong, deep baritone while his physical form changes appearance and his temperance changes to fit the mood of the inner world as does Itamiku's own mood. Normally, Akamatsu is an empathetic soul, much like Itamiku. He is well mannered, strict, and mirrors his wielder in the traits of Honor and Discipline. However, he is wiser than his wielder, not as trusting. He does not withhold information from Itamiku and sees the boy's strong will and his passion to become stronger, his pure intentions to save people and his constant inner turmoil. He is a mentor trapped within the compounds of Itamiku's soul, whispering his name to the human in hopes one day he will hear and understand that to grow in power, he cannot do it alone...
Inner World: Within the confines of Itamiku's soul lies a place of tranquility amid the abundance of darkness and noise of the young man's raging emotions. The world is Karakura Town as it is from day to day, however, changes to fit Itamiku's mood or state of being. While it can be a normal Karakura town one day, if he is confused his world will tilt, his state of mind thrown off balance. If he is angry, the people will react in an ill mannered way, honking horns, yelling. If he is sad, clouds form above Karakura Town and rain down. When he is happy, a day in summer isn't uncommon, however snow may also result, children playing in the streets.
Release Phrase: Sunder these Chains of Fate! Come! Akamatsu!
Bankai Phrase (1st time): Swing Down and with your Light, Cleanse this World of Sin! Akiramatsu!
Bankai Phrase (after 1st time): Shine upon us! Akiramatsu!
Shikai:
Limit: He is able to use it 7 times plus another 2 times per rank over 0.
Second Ability|| Effectively, this use of the shikai results in many slashes flying toward the opponent at a rapid pace. Each slash has a defense penetration of Low, however only does a Very Low amount of damage per every slash that lands. With a single slash from his mighty Katana, Itamiku can send fourth from his blade a hundred tiny crescent slashes, these tiny slashes can bring a charging opponent to a halt before pushing him back, can send an opponent pushed up into the air, or can even curve to strike at a hiding target. The curve is average, however is not made for homing in on the target. Upon slashing, the blades will move away from the target and curve in on it. he may split the strike in half and choose for 50 to curve in one direction and 50 to curve in another, however that is the max amount of directions they can curve at once. This power has a maximum range of 30 meters and a max radius of 5 meters when slashed in a concentrated cylinder strike.
Limit: He is able to use this 5 times plus another 2 times for every rank over 0.
Third Ability|| Effectively by gathering reiatsu into his blade and pointing it forward, Itamiku can gather reiatsu into the sword and discharge it forward at a rapid pace, a line of reiatsu extending to stab anything within his aim dealing a Very High amount of Damage to everything it touches. The reiatsu line can extend up to 200 meters before fading from the sword up to the max distance. This is the closest thing to Kido Itamiku acquires and is taught by his manifestation.
Limit: He is able to use this 5 times plus another 2 times for every rank over 0.
Fourth Ability|| "Upon the winds of night comes the cry of those in agonizing pain. With your Blessed light, protect those with your divine grace! Celestial Shield!" Upon reciting the incantation, Itamiku holds his sword out in front of him and draws a circle on the air in front of himself. A white aura surrounds a single person. While this is active, it heals the person within the glowing light. Foreign reiatsu signatures aside from Itamiku's and the one being replenished are dissipated in conjunction with the healing affect.
Limit: He is able to use this 3 times per thread plus 1 more for every rank over 0. When used, it has a 4 post activation length and a 2 post cool down while in battle. Outside of battle it is able to be held for 5 minutes with a two minute cool down.[/blockquote][/blockquote]
[/ul]
Bankai
Bankai (1)|| Itamiku's reiatsu grows by such a tremendous amount that Itamiku can no longer contain it all within his body. He begins leaking it from his person in such amounts that he appears to glow in a light blue aura. This enables him to move and react a whole speed rank faster than what he would be normally.[/blockquote][/ul][/ul]
Limit: This ability is active for five posts.
Bankai (2)||Upon reaching the next stage in his bankai, Itamiku undergoes another change. The reiatsu emitting from his body changes shape to form a wing on the left side of his body. This wing symbolizes his attempt to control the reiatsu leaking from his body. This wing is intangible and cannot be severed from his body, nor can it block any attacks nor strike the opponent. As Bankai grows closer to ending, the wing dies down slowly in size. He now gains more control over his Bankai, thus effectivly doubling the duration of his bankai release.
Limit: Doubles the amount of time he can maintain his Bankai to a maximum of 9 posts.
Bankai (3)||Upon reaching the final point in his bankai, he completely masters his Zanpakuto. He must have the previous power active to perform the last ability. Floating into the air his zanpakuto held by both hands in front of him, he glows in a light blue energy and his wing blazes out to be four meters long before disappearing, channeling through his body and entering the sword where it begins glowing in a blue fiery light. Upon looking into the sword's light, the opponent drifts into a hypnosis state where their mind comprehends things happening half a second after it happens. Upon receiving damage the effect is broken... however if one looks back into the glowing sword's light they are susceptible to be hypnotized yet again. While this power is active he is unable to use the previous bankai's ability. This ability is able to be held for as long as Bankai ability 1 is being held.
Limit: The opponent must look into the light of the sword. The light of the sword draws the opponent's eyes to it and once contact is made, the opponent feels themselves drifting into a trance by the sword's light (the light transmits the reiatsu to the victem's brain where the reiatsu duely slows down the brain's functions). If one manages to realize they are in a trance and snaps out of it, one may still be under its effects but feel just fine. The effects of this Bankai ability dissipate after the reiatsu 'flame' is extinguished from his sword (unconsciousness or runs out of reiatsu to maintain bankai) or if the opponent takes damage enough to snap them out of it (a light graze will not cause enough pain to snap one out of the trance). However, even an opponent once caught in the trance is able to be caught in it again if they continue to look at the sword.
(to describe the sword in detail in this release means one looked at it and studied it. Distance plays no factor in this, if they are far away, they are just as likely to be caught in it as they are close up if they are looking at the sword. I will not say exactly what my opponent's processes are to the dot, however I will remind them their reactions have been slowed as have their brain's processing time. I will also warn before-hand that by describing the sword, one is looking into its light.)
[All Bankai Abilities are usable only when Bankai 1 is active. When Bankai 1 deactivates he must rest 20 posts, or time skip rest, before activating Bankai again.]
If one finds a way to look at a reflection, find a filter, or mirror or something, one may look at the blade with no ill effects. Glasses do not count as a filter. Sunglasses do. Tinted glasses do not.
Kido Spell Points (Unable to use Kido, not taught): (14 Kido Points) [starts with 4 + 2 per rank and +1 @ ranks 2 and 4][/size]