Post by Shikaku on Feb 16, 2010 1:42:14 GMT 1
Name Fujin
Appearance:
Sealed Form:
Fujin takes the form of a standard katana. The hilt for the perfect weapon of killing is made of black, smooth leather with snow-white embroidery along the edges and a long grip accommodates two hands if desired. The artistic hilt design is rather stunning and beautiful, possessing a snow-white butt and black tsuba. The tsuba is a black rectangle, with flowing white breeze-like design along the sides of the tsuba, comparing and representing its wind-base abilities. The blade part of the katana is a curved, slender, single edged blade. The blade is about thirty inches in length, along with a shining, reflective, adamantium-like metal with the traditional fold-line down the center. The sheath also matches and goes perfectly with the katana, a black sheath with a flowing breeze-like white design along the mouth.
Shikai Release Form:
[/IMG][/SPOILER]
When released, Fujin transforms into a unique, distinctive shape of a halberd. Fujin completely change’s shape to that of a halberd weapon. Upon its release, Fujin entire shape and blade turns into a light, sky blue color, as well as develop a glow wrapped and covered all over the zanpaktou. The halberd -shape zanpaktou extends to reach roughly at tall as Shikaku, being roughly six feet in length, which its usage can vary from a throwing weapon to that of close-mid range weapon when use in the field of combat. One end of the lance is uniquely shaped trident or cross shaped, perfect for dealing slashing and stabbing damage upon opponents if caught within its deadly reach. The opponent side of the halberd is simply shaped like a unique, two bladed spear of some sort, being capable slashing, stabbing, hooking, and even throwing which gives it a great advantage against opponents in the field of combat. As Fujin’s power increases steadily, the glow will intensify and grow stronger, as it will fade and lighten if Fujin weakens.
Manifestation:
Fujin's manifestation is that of a demon; whose appearance alone can emit and develop fear in the hearts of the bravest and strongest of warriors and spirits. Fujin is actually a demon-like manifestation with red, devil-ish rough skin along with an unnatural white, long white as well as in other places in his body. This white-hair spirit clothing style is unique but also represents and matches his personality as he dresses in brown vest-like shirt with silver lining and the kanji symbol of air/wind on the back. Matching its shirt, Fujin wears brown, baggy/loose pants that extend above his ankles. What stands out most besides his devil-lish like skin is a small horn placed upon his head.
Fujin's essence and power itself is wind/air, therefore where his name is from the mythical 'God of Wind'. His cold, destructive, fearless eyes will strike fear to whose who gaze upon them and will regret even coming upon its path and standing in its way ever again. The cold, swift and powerful reitasu which surround the activated zanpaktou represents the appearance and power of the element of wind, which few related zanpaktou can even match at its power and diversity. Fujin's personality is actually similar to Shikaku himself; as he represents himself to be a relaxed and carefree spirit to those he favors as allies, but those who is considered an enemy, they will taste all of his wraith and cold, evil nature that slumbers within him. Fujin and Shikaku has a very respectful, close, calm, but also serious relationship at times, as the two seem to get along with each other perfectly, especially personality-wise.
His motivation and support seems to draw out all of Shikaku's power by various means. As a mentor-student-like relationship, he takes any insult or offense personally and motivates Shikaku to keep fighting and never give up whatsoever. As if Shikaku is angered and enraged for whatever reason, Fujin will also be enraged and will motivate Shikaku to kill and demolish whoever or whatever gets in his way or dishonored him or other various reasons. Fujin and Shikaku have a unique relationship and he would rather have only Shikaku wield him then anyone else.
Inner World:
The Inner World appears to be three-separate, large islands high in the sky, which are connected with two large bridges between the three islands. These three sky-islands all hold and possess three castle-like structures within each land, representing 'The Three Castles in the Sky'. The world appears to be and set in a mid-day, as the sun shined ever so brightly in the background, as the sky glows with a beautiful glow of colors from the blazing sun.
The world is calm and produces an inescapable beauty with a never-ending sky, as the three islands seemed to be the only existence in this lone world. The three castles are nothing more then large structures set at the ancient time and style, with no residents ever seen or visible. The only other essence that exists in the never ending sky is the local birds that roam the three islands, which are the only residences other then Fujin that exist. The center island is the location where Shikaku roams and travels to meet Fujin and speak with him.
Release Phrase: Samasu; kamikaze (Awaken; Divine Wind)
Abilities:
Shikai:
Rank 5
Fujin is an elemental zanpaktou, the ability to manifest and control the element of wind/air, as it is known for being one of the most, if not the most powerful and strongest wind zanpaktou in the Soul Society, being the self-proclaim Master of Wind. Nonetheless in this first stage and variation, Fujin’s opens and unlocks a large amount of white-color reiatsu, unlocking a large Varity of usage and possibilities with the wind element. When released, Shikaku is able and granted the ability to manipulate wind/air with his reiatsu. He can manipulate and control the wind/air up to the range of twenty meter radius, plus five meters for every rank above 5 that Shikaku gains. He can manipulate the wind/air with the movements of his halberd, which he would be able to produce and manipulate the wind to create powerful gusts of wind and utilize it in a variety of different shapes and forms; cone, simply gust, crescent, beam, and etc. At this level, Shikaku is capable of creating gusts of wind to knock back opponents or even lift heavy objects. The speed and power is dependent on Shikaku’s rank. At rank 5, Shikaku can accelerate volumes of air up to 60mph within the range limit. Every rank above 5; the speed increases by 16 miles per hour. Min - 60mph (Light Damage) & max would be 300mph (Incredible damage). At this level, Shikaku can only maintain his control over the wind element for three rounds. Due to the range limit, Shikaku can only manipulate the wind/air within that limit, meaning he would be able to do attacks and etc up to the limit.
Rank 7
At this level, Shikaku is able to manipulate the wind/air to a further extent. He is able to manipulate the wind/air to actually defend against attacks from opponents. At this stage, he can manipulate the wind/air and utilize it in a variety of different shapes and forms; spheres, wall, half-sphere, and etc with the movement of his halberd. He can defend against attacks from opponents of equal or lower rank then himself. Any opponent at higher rank will break through his defense and strike him directly. Also, he can even manipulate the wind/air around his allies to defend them against attacks as well. All other benefits and abilities at lower levels can be utilized at this level as well. Also, it will take one turn to shift from his defensive form to offensive form. He can only maintain this form for three rounds. This defence also has a range limit, which is equivalent to the wind/air manipulation range limit. (Refer to rank 5 for details) Meaning, he wont be able to defend himself or others pass that limit. Shikaku would be able to create a defence such as (dome, half-dome, wall, etc) up to a max of 10ft radius (dome styles, etc) or 10ft (wall styles & etc) around himself or those he wants to protect. He is only able to createa single barrier at a time. Even though their is a size restriction, he is still able to fit and sqeeze in multiple beings within a single barrier, but he cant create more barriers as he is only limited to one.
Rank 10
At this level, Shikaku is able to manipulate the wind/air to an even further extent. By condensing and focusing on his reiatsu, he is able to use his wind abilities into an even more powerful offensive form. By concentrating more in his wind manipulation, he is able to utilize the wind into a more ‘cutting’ form by controlling the wind currents to slash at opponents in various shapes and forms; cone, crescent, windstorm, and etc. He can use the razor cutting wind to slice through solid materials such as defenses and even other beings. He will be able to actually ‘slice’ off limbs and even cut the opponent into pieces at this level. This wind is incredibly sharp, even able to cut through defenses of equal rank & lower then Shikaku. Any rank higher then Shikaku will simply receive variety of cuts and stratches in various sizes. He is able to sharpen and utilize the ‘cutting’ wind/air within the range limit and speed limit to create an even more powerful offensive then before. All other benefits and abilities at lower levels can be utilized at this level as well. At this level, he can maintain it for three rounds. He can manipulate the wind/air with the movements of his halberd. He can only maintain this form for three rounds.
Rank 13
At this level, Shikaku is able to manipulate the wind/air to a further extent. He is able to manipulate the wind/air around his body to enhance his speed both on land and air. At this level, Shikaku can control the wind currents around his body to allow him to fly at high speed equivalent to the wind speed and even fun at high levels as well. The drawback at this ability is that while he is flying or running at high speed, he won’t be able to utilize his offensive and defensive abilities at all until he stops, which means he will have to rely on simply dodging and avoiding attacks instead of defending against them. He is only able to run or fly at high rate equivalent to this wind manipulation distance limit & speed limit. At this level, he can only maintain at high speed for a limit of three rounds.
Appearance:
Sealed Form:
Fujin takes the form of a standard katana. The hilt for the perfect weapon of killing is made of black, smooth leather with snow-white embroidery along the edges and a long grip accommodates two hands if desired. The artistic hilt design is rather stunning and beautiful, possessing a snow-white butt and black tsuba. The tsuba is a black rectangle, with flowing white breeze-like design along the sides of the tsuba, comparing and representing its wind-base abilities. The blade part of the katana is a curved, slender, single edged blade. The blade is about thirty inches in length, along with a shining, reflective, adamantium-like metal with the traditional fold-line down the center. The sheath also matches and goes perfectly with the katana, a black sheath with a flowing breeze-like white design along the mouth.
Shikai Release Form:
[/IMG][/SPOILER]
When released, Fujin transforms into a unique, distinctive shape of a halberd. Fujin completely change’s shape to that of a halberd weapon. Upon its release, Fujin entire shape and blade turns into a light, sky blue color, as well as develop a glow wrapped and covered all over the zanpaktou. The halberd -shape zanpaktou extends to reach roughly at tall as Shikaku, being roughly six feet in length, which its usage can vary from a throwing weapon to that of close-mid range weapon when use in the field of combat. One end of the lance is uniquely shaped trident or cross shaped, perfect for dealing slashing and stabbing damage upon opponents if caught within its deadly reach. The opponent side of the halberd is simply shaped like a unique, two bladed spear of some sort, being capable slashing, stabbing, hooking, and even throwing which gives it a great advantage against opponents in the field of combat. As Fujin’s power increases steadily, the glow will intensify and grow stronger, as it will fade and lighten if Fujin weakens.
Manifestation:
Fujin's manifestation is that of a demon; whose appearance alone can emit and develop fear in the hearts of the bravest and strongest of warriors and spirits. Fujin is actually a demon-like manifestation with red, devil-ish rough skin along with an unnatural white, long white as well as in other places in his body. This white-hair spirit clothing style is unique but also represents and matches his personality as he dresses in brown vest-like shirt with silver lining and the kanji symbol of air/wind on the back. Matching its shirt, Fujin wears brown, baggy/loose pants that extend above his ankles. What stands out most besides his devil-lish like skin is a small horn placed upon his head.
Fujin's essence and power itself is wind/air, therefore where his name is from the mythical 'God of Wind'. His cold, destructive, fearless eyes will strike fear to whose who gaze upon them and will regret even coming upon its path and standing in its way ever again. The cold, swift and powerful reitasu which surround the activated zanpaktou represents the appearance and power of the element of wind, which few related zanpaktou can even match at its power and diversity. Fujin's personality is actually similar to Shikaku himself; as he represents himself to be a relaxed and carefree spirit to those he favors as allies, but those who is considered an enemy, they will taste all of his wraith and cold, evil nature that slumbers within him. Fujin and Shikaku has a very respectful, close, calm, but also serious relationship at times, as the two seem to get along with each other perfectly, especially personality-wise.
His motivation and support seems to draw out all of Shikaku's power by various means. As a mentor-student-like relationship, he takes any insult or offense personally and motivates Shikaku to keep fighting and never give up whatsoever. As if Shikaku is angered and enraged for whatever reason, Fujin will also be enraged and will motivate Shikaku to kill and demolish whoever or whatever gets in his way or dishonored him or other various reasons. Fujin and Shikaku have a unique relationship and he would rather have only Shikaku wield him then anyone else.
Inner World:
The Inner World appears to be three-separate, large islands high in the sky, which are connected with two large bridges between the three islands. These three sky-islands all hold and possess three castle-like structures within each land, representing 'The Three Castles in the Sky'. The world appears to be and set in a mid-day, as the sun shined ever so brightly in the background, as the sky glows with a beautiful glow of colors from the blazing sun.
The world is calm and produces an inescapable beauty with a never-ending sky, as the three islands seemed to be the only existence in this lone world. The three castles are nothing more then large structures set at the ancient time and style, with no residents ever seen or visible. The only other essence that exists in the never ending sky is the local birds that roam the three islands, which are the only residences other then Fujin that exist. The center island is the location where Shikaku roams and travels to meet Fujin and speak with him.
Release Phrase: Samasu; kamikaze (Awaken; Divine Wind)
Abilities:
Shikai:
Rank 5
Fujin is an elemental zanpaktou, the ability to manifest and control the element of wind/air, as it is known for being one of the most, if not the most powerful and strongest wind zanpaktou in the Soul Society, being the self-proclaim Master of Wind. Nonetheless in this first stage and variation, Fujin’s opens and unlocks a large amount of white-color reiatsu, unlocking a large Varity of usage and possibilities with the wind element. When released, Shikaku is able and granted the ability to manipulate wind/air with his reiatsu. He can manipulate and control the wind/air up to the range of twenty meter radius, plus five meters for every rank above 5 that Shikaku gains. He can manipulate the wind/air with the movements of his halberd, which he would be able to produce and manipulate the wind to create powerful gusts of wind and utilize it in a variety of different shapes and forms; cone, simply gust, crescent, beam, and etc. At this level, Shikaku is capable of creating gusts of wind to knock back opponents or even lift heavy objects. The speed and power is dependent on Shikaku’s rank. At rank 5, Shikaku can accelerate volumes of air up to 60mph within the range limit. Every rank above 5; the speed increases by 16 miles per hour. Min - 60mph (Light Damage) & max would be 300mph (Incredible damage). At this level, Shikaku can only maintain his control over the wind element for three rounds. Due to the range limit, Shikaku can only manipulate the wind/air within that limit, meaning he would be able to do attacks and etc up to the limit.
Rank 7
At this level, Shikaku is able to manipulate the wind/air to a further extent. He is able to manipulate the wind/air to actually defend against attacks from opponents. At this stage, he can manipulate the wind/air and utilize it in a variety of different shapes and forms; spheres, wall, half-sphere, and etc with the movement of his halberd. He can defend against attacks from opponents of equal or lower rank then himself. Any opponent at higher rank will break through his defense and strike him directly. Also, he can even manipulate the wind/air around his allies to defend them against attacks as well. All other benefits and abilities at lower levels can be utilized at this level as well. Also, it will take one turn to shift from his defensive form to offensive form. He can only maintain this form for three rounds. This defence also has a range limit, which is equivalent to the wind/air manipulation range limit. (Refer to rank 5 for details) Meaning, he wont be able to defend himself or others pass that limit. Shikaku would be able to create a defence such as (dome, half-dome, wall, etc) up to a max of 10ft radius (dome styles, etc) or 10ft (wall styles & etc) around himself or those he wants to protect. He is only able to createa single barrier at a time. Even though their is a size restriction, he is still able to fit and sqeeze in multiple beings within a single barrier, but he cant create more barriers as he is only limited to one.
Rank 10
At this level, Shikaku is able to manipulate the wind/air to an even further extent. By condensing and focusing on his reiatsu, he is able to use his wind abilities into an even more powerful offensive form. By concentrating more in his wind manipulation, he is able to utilize the wind into a more ‘cutting’ form by controlling the wind currents to slash at opponents in various shapes and forms; cone, crescent, windstorm, and etc. He can use the razor cutting wind to slice through solid materials such as defenses and even other beings. He will be able to actually ‘slice’ off limbs and even cut the opponent into pieces at this level. This wind is incredibly sharp, even able to cut through defenses of equal rank & lower then Shikaku. Any rank higher then Shikaku will simply receive variety of cuts and stratches in various sizes. He is able to sharpen and utilize the ‘cutting’ wind/air within the range limit and speed limit to create an even more powerful offensive then before. All other benefits and abilities at lower levels can be utilized at this level as well. At this level, he can maintain it for three rounds. He can manipulate the wind/air with the movements of his halberd. He can only maintain this form for three rounds.
Rank 13
At this level, Shikaku is able to manipulate the wind/air to a further extent. He is able to manipulate the wind/air around his body to enhance his speed both on land and air. At this level, Shikaku can control the wind currents around his body to allow him to fly at high speed equivalent to the wind speed and even fun at high levels as well. The drawback at this ability is that while he is flying or running at high speed, he won’t be able to utilize his offensive and defensive abilities at all until he stops, which means he will have to rely on simply dodging and avoiding attacks instead of defending against them. He is only able to run or fly at high rate equivalent to this wind manipulation distance limit & speed limit. At this level, he can only maintain at high speed for a limit of three rounds.