Post by Takuya on Dec 14, 2009 2:35:32 GMT 1
Shinigami Ranks[/size]
Rank 0 - +2 Specialist Points.
Rank 1 - Nothing.
Rank 2 - +1 Spell Point.
Rank 3 - Nothing.
Rank 4 - +1 Spell Point.
Rank 5 - +1 Specialist Point, Unlock Shikai.
Rank 6 - +1 Spell Point.
Rank 7 - Shikai Upgrade (1).
Rank 8 - +1 Spell Point.
Rank 9 - Nothing.
Rank 10 - +1 Specialist Point, Shikai Upgrade (2), +1 Spell Point.
Rank 11 - Nothing.
Rank 12 - +1 Spell Point.
Rank 13 - Shikai Upgrade (3).
Rank 14 - +1 Spell Point.
Rank 15 - +1 Specialist Point, Unlock Bankai. (Admin Approval)
Rank 16 - +1 Spell Point.
Rank 17 - Bankai Upgrade (1)
Rank 18 - +2 Spell Points.
Rank 19 - Bankai Upgrade (2)
Rank 20 - +1 Specialist Point, Bankai Upgrade (3), +2 Spell Points.
Shinigami Specialties[/size]
Hakuda (Hand to Hand)
Non-Specialist: Not used to fighting Hand to Hand, has the disadvantage against Specialists and Masters.
Specialist: Used to fighting Hand to Hand, has the advantage vs Non-Specialists and a disadvantage vs Masters.
Master: Unparalleled at Hand to Hand, has the advantage vs Non-Specialists and Specialists.
Zanjutsu (Weapon)
Non-Specialist: Not used to fighting with their Zanpakutou, has the disadvantage against Specialists and Masters.
Specialist: Used to fighting with their Zanpakutou, has the advantage against Non-Specialists and the disadvantage vs Masters.
Master: Unparalleled with their Zanpakutou, has the advantage vs Non-Specialists and Specialists.
Hohō (Speed)
Non-Specialist: Starts with 3 Shunpo, gets +1 Shunpo for every Rank the user obtains. Slowest form of Shinigami, they are usually larger/bulkier or ones who have completely focused on something else. Has speed disadvantage against Specialist, and large speed disadvantage against Masters.
Specialist: Starts with 4 Shunpo, gets +2 Shunpo for every Rank the user obtains. Most common form Shinigami. Has speed advantage against Non-Specialist, but speed disadvantage against Masters.
Master: Starts with 5 Shunpo, gets +3 Shunpo for every Rank the user obtains. Unparalleled in speed, has huge speed advantage against Non-Specialists and speed advantage against Specialists.
Kidō (Demon Arts)
Non-Specialist: Starts with 3 Kido Spells, gets +1 Spell Point per Rank. Kidos in the first 40 Numbers cost 1 point (Category 1), Kidos between 41 and 80 cost 2 points (Category 2), and Kidos between 81 and 99 cost 3 points (Category 3). Must have at least 10 spells in a previous Category in order to learn spells of the next Category. Cannot use Chantless or Double-Chant spells. Kido spells of the same Rank are less powerful when cast by a Non-Specialist than when cast by a Specialist or a Master.
Specialist: Starts with 4 Kido Spells, gets +2 Spell Points per Rank. Kidos in the first 40 Numbers cost 1 point (Category 1), Kidos between 41 and 80 cost 1 point (Category 2), and Kidos between 81 and 99 cost 2 points (Category 3). Must learn at least 7 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in a spell, and it becomes cast at 1/2 power. The user may spend an additional point in the spell in order to perform it at close to regular power while remaining Chantless. (Example: I want to learn Hado no Yon: Byakurai, so I spend one point. I put an additional point in the spell, allowing it to be performed Chantless, although at 1/2 power. I then place an additional point in the spell, allowing for me to cast it at 90% power while still remaining chantless. In the end, I have spent 3 Spell Points on this ability.) Unable to use Double-Chanting. Kido of the same rank are more powerful when cast by a Specialist in comparison to a Non-Specialist, but weaker when cast in comparison to a Master.
Master: Starts with 5 Kido Spells, gets +3 Spell Points per Rank. Kidos in the first 40 numbers cost 1 point (Category 1), and Kidos between 41 and 80 cost 1 point (Category 2), Kidos between 81 and 99 cost 1 point (Category 3). Must learn at least 5 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in the spell. (Example: I wanted to learn Hado no Yon: Byakurai. I put a point into it. I then desire to use it Chantless, so I put an additional spell point into the spell. It may now be used Chantless and at 90% power.) In order to Double-Chant a Kido spell, the user must be capable of casting both Kidos Chantless; however, it is impossible to use "Double Chant" without chanting the incantation. When two abilities are Double-Chanted, the power of both abilities becomes significantly greater. The power of spells that are Double-Chanted are increased by 50%. Kido of the same rank are more powerful when cast by a Master than a Specialist, and significantly more powerful than one cast by a Non-Specialist.
Special Note regarding Zanjutsu: Zanjutsu Mastery is only counted if you're actually using your Zanpakutou as a weapon. If your Zanpakutou is released and is a Kido-based Zanpaktou, then your Zanjutsu skills are not counted in the fighting, and rather your Kido skills will be.
Special Notes regarding Hakuda and Zanjutsu: A master at Hakuda would still have an advantage against an opponent who was only a specialist with their Zanjutsu, and vice versa. Of course, this still needs to be RP'd our realistically, as someone with a weapon is generally going to find an advantage against someone who doesn't. It just means that your Hakuda user is going to generally be more skilled at using their body to catch un-damaging parts of the weapon to block, like using their hand to swat away the blunt side of a blade, or catching a sword in between their hands, etc.
Special Notes regarding Kido: For a more detailed account on Kido, please check the Kido thread.
Shunpo
Shunpo is a high speed motion unique to Shinigami, achieved by focusing their energy through their body and using it to rapidly increase their speed and reflexes, allowing to move with such speed that they seem to appear and disappear. It is characterized by a distinctive whooshing sound.
Rank 0 - +2 Specialist Points.
Rank 1 - Nothing.
Rank 2 - +1 Spell Point.
Rank 3 - Nothing.
Rank 4 - +1 Spell Point.
Rank 5 - +1 Specialist Point, Unlock Shikai.
Rank 6 - +1 Spell Point.
Rank 7 - Shikai Upgrade (1).
Rank 8 - +1 Spell Point.
Rank 9 - Nothing.
Rank 10 - +1 Specialist Point, Shikai Upgrade (2), +1 Spell Point.
Rank 11 - Nothing.
Rank 12 - +1 Spell Point.
Rank 13 - Shikai Upgrade (3).
Rank 14 - +1 Spell Point.
Rank 15 - +1 Specialist Point, Unlock Bankai. (Admin Approval)
Rank 16 - +1 Spell Point.
Rank 17 - Bankai Upgrade (1)
Rank 18 - +2 Spell Points.
Rank 19 - Bankai Upgrade (2)
Rank 20 - +1 Specialist Point, Bankai Upgrade (3), +2 Spell Points.
Shinigami Specialties[/size]
Hakuda (Hand to Hand)
Non-Specialist: Not used to fighting Hand to Hand, has the disadvantage against Specialists and Masters.
Specialist: Used to fighting Hand to Hand, has the advantage vs Non-Specialists and a disadvantage vs Masters.
Master: Unparalleled at Hand to Hand, has the advantage vs Non-Specialists and Specialists.
Zanjutsu (Weapon)
Non-Specialist: Not used to fighting with their Zanpakutou, has the disadvantage against Specialists and Masters.
Specialist: Used to fighting with their Zanpakutou, has the advantage against Non-Specialists and the disadvantage vs Masters.
Master: Unparalleled with their Zanpakutou, has the advantage vs Non-Specialists and Specialists.
Hohō (Speed)
Non-Specialist: Starts with 3 Shunpo, gets +1 Shunpo for every Rank the user obtains. Slowest form of Shinigami, they are usually larger/bulkier or ones who have completely focused on something else. Has speed disadvantage against Specialist, and large speed disadvantage against Masters.
Specialist: Starts with 4 Shunpo, gets +2 Shunpo for every Rank the user obtains. Most common form Shinigami. Has speed advantage against Non-Specialist, but speed disadvantage against Masters.
Master: Starts with 5 Shunpo, gets +3 Shunpo for every Rank the user obtains. Unparalleled in speed, has huge speed advantage against Non-Specialists and speed advantage against Specialists.
Kidō (Demon Arts)
Non-Specialist: Starts with 3 Kido Spells, gets +1 Spell Point per Rank. Kidos in the first 40 Numbers cost 1 point (Category 1), Kidos between 41 and 80 cost 2 points (Category 2), and Kidos between 81 and 99 cost 3 points (Category 3). Must have at least 10 spells in a previous Category in order to learn spells of the next Category. Cannot use Chantless or Double-Chant spells. Kido spells of the same Rank are less powerful when cast by a Non-Specialist than when cast by a Specialist or a Master.
Specialist: Starts with 4 Kido Spells, gets +2 Spell Points per Rank. Kidos in the first 40 Numbers cost 1 point (Category 1), Kidos between 41 and 80 cost 1 point (Category 2), and Kidos between 81 and 99 cost 2 points (Category 3). Must learn at least 7 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in a spell, and it becomes cast at 1/2 power. The user may spend an additional point in the spell in order to perform it at close to regular power while remaining Chantless. (Example: I want to learn Hado no Yon: Byakurai, so I spend one point. I put an additional point in the spell, allowing it to be performed Chantless, although at 1/2 power. I then place an additional point in the spell, allowing for me to cast it at 90% power while still remaining chantless. In the end, I have spent 3 Spell Points on this ability.) Unable to use Double-Chanting. Kido of the same rank are more powerful when cast by a Specialist in comparison to a Non-Specialist, but weaker when cast in comparison to a Master.
Master: Starts with 5 Kido Spells, gets +3 Spell Points per Rank. Kidos in the first 40 numbers cost 1 point (Category 1), and Kidos between 41 and 80 cost 1 point (Category 2), Kidos between 81 and 99 cost 1 point (Category 3). Must learn at least 5 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in the spell. (Example: I wanted to learn Hado no Yon: Byakurai. I put a point into it. I then desire to use it Chantless, so I put an additional spell point into the spell. It may now be used Chantless and at 90% power.) In order to Double-Chant a Kido spell, the user must be capable of casting both Kidos Chantless; however, it is impossible to use "Double Chant" without chanting the incantation. When two abilities are Double-Chanted, the power of both abilities becomes significantly greater. The power of spells that are Double-Chanted are increased by 50%. Kido of the same rank are more powerful when cast by a Master than a Specialist, and significantly more powerful than one cast by a Non-Specialist.
Special Note regarding Zanjutsu: Zanjutsu Mastery is only counted if you're actually using your Zanpakutou as a weapon. If your Zanpakutou is released and is a Kido-based Zanpaktou, then your Zanjutsu skills are not counted in the fighting, and rather your Kido skills will be.
Special Notes regarding Hakuda and Zanjutsu: A master at Hakuda would still have an advantage against an opponent who was only a specialist with their Zanjutsu, and vice versa. Of course, this still needs to be RP'd our realistically, as someone with a weapon is generally going to find an advantage against someone who doesn't. It just means that your Hakuda user is going to generally be more skilled at using their body to catch un-damaging parts of the weapon to block, like using their hand to swat away the blunt side of a blade, or catching a sword in between their hands, etc.
Special Notes regarding Kido: For a more detailed account on Kido, please check the Kido thread.
Shunpo
Shunpo is a high speed motion unique to Shinigami, achieved by focusing their energy through their body and using it to rapidly increase their speed and reflexes, allowing to move with such speed that they seem to appear and disappear. It is characterized by a distinctive whooshing sound.