Post by Takuya on May 28, 2009 22:49:11 GMT 1
Vaizard Ranks
Rank 9 - Nothing.
Rank 10 - +1 Specialist Point, Hollow Mask (3 Turns), +2 Hollow Points, Shikai Upgrade (2).
Rank 11 - +1 Mask Turn.
Rank 12 - +1 Hollow Point
Rank 13 - Nothing.
Rank 14 - +1 Hollow Point, +1 Mask Turn.
Rank 15 - +1 Specialist Point, Unlock Bankai or Resurrección (Admin Approval).
Rank 16 - +1 Hollow Points.
Rank 17 - +1 Mask Turn, Final Release Upgrade (1)
Rank 18 - +1 Hollow Points
Rank 19 - Final Release Upgrade (2)
Rank 20 - +1 Specialist Point, +1 Hollow Points, +1 Mask Turn
Vaizard Specialties[/size]
Hakuda (Hand to Hand)
Non-Specialist: Not used to fighting Hand to Hand, has the disadvantage against Specialists and Masters.
Specialist: Used to fighting Hand to Hand, has the advantage vs Non-Specialists and a disadvantage vs Masters.
Master: Unparalleled at Hand to Hand, has the advantage vs Non-Specialists and Specialists.
Zanjutsu (Weapon)
Non-Specialist: Not used to fighting with their Zanpakutou, has the disadvantage against Specialists and Masters.
Specialist: Used to fighting with their Zanpakutou, has the advantage against Non-Specialists and the disadvantage vs Masters.
Master: Unparalleled with their Zanpakutou, has the advantage vs Non-Specialists and Specialists.
Hohō (Speed)
Non-Specialist: Starts with 3 Shunpo, gets +1 Shunpo for every Rank the user obtains. Slowest form of Vaizard, they are usually larger/bulkier or ones who have completely focused on something else. Has speed disadvantage against Specialist, and large speed disadvantage against Masters.
Specialist: Starts with 4 Shunpo, gets +2 Shunpo for every Rank the user obtains. Most common form Vaizard. Has speed advantage against Non-Specialist, but speed disadvantage against Masters.
Master: Starts with 5 Shunpo, gets +3 Shunpo for every Rank the user obtains. Unparalleled in speed, has huge speed advantage against Non-Specialists and speed advantage against Specialists.
Kidō (Demon Arts)
Non-Specialist: Starts with 3 Kido Spells, gets +1 Spell Point per Rank. Kidos in the first 40 Numbers cost 1 point (Category 1), Kidos between 41 and 80 cost 2 points (Category 2), and Kidos between 81 and 99 cost 3 points (Category 3). Must have at least 10 spells in a previous Category in order to learn spells of the next Category. Cannot use Chantless or Double-Chant spells. Kido spells of the same Rank are less powerful when cast by a Non-Specialist than when cast by a Specialist or a Master.
Specialist: Starts with 4 Kido Spells, gets +2 Spell Points per Rank. Kidos in the first 40 Numbers cost 1 point (Category 1), Kidos between 41 and 80 cost 1 point (Category 2), and Kidos between 81 and 99 cost 2 points (Category 3). Must learn at least 7 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in a spell, and it becomes cast at 1/2 power. The user may spend an additional point in the spell in order to perform it at close to regular power while remaining Chantless. (Example: I want to learn Hado no Yon: Byakurai, so I spend one point. I put an additional point in the spell, allowing it to be performed Chantless, although at 1/2 power. I then place an additional point in the spell, allowing for me to cast it at 90% power while still remaining chantless. In the end, I have spent 3 Spell Points on this ability.) Unable to use Double-Chanting. Kido of the same rank are more powerful when cast by a Specialist in comparison to a Non-Specialist, but weaker when cast in comparison to a Master.
Master: Starts with 5 Kido Spells, gets +3 Spell Points per Rank. Kidos in the first 40 numbers cost 1 point (Category 1), and Kidos between 41 and 80 cost 1 point (Category 2), Kidos between 81 and 99 cost 1 point (Category 3). Must learn at least 5 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in the spell. (Example: I wanted to learn Hado no Yon: Byakurai. I put a point into it. I then desire to use it Chantless, so I put an additional spell point into the spell. It may now be used Chantless and at 90% power.) In order to Double-Chant a Kido spell, the user must be capable of casting both Kidos Chantless; however, it is impossible to use "Double Chant" without chanting the incantation. When two abilities are Double-Chanted, the power of both abilities becomes significantly greater. The power of spells that are Double-Chanted are increased by 50%. Kido of the same rank are more powerful when cast by a Master than a Specialist, and significantly more powerful than one cast by a Non-Specialist.
Special Note regarding Zanjutsu: Zanjutsu Mastery is only counted if you're actually using your Zanpakutou as a weapon. If your Zanpakutou is released and is a Kido-based Zanpaktou, then your Zanjutsu skills are not counted in the fighting, and rather your Kido skills will be.
Special Notes regarding Hakuda and Zanjutsu: A master at Hakuda would still have an advantage against an opponent who was only a specialist with their Zanjutsu, and vice versa. Of course, this still needs to be RP'd our realistically, as someone with a weapon is generally going to find an advantage against someone who doesn't. It just means that your Hakuda user is going to generally be more skilled at using their body to catch un-damaging parts of the weapon to block, like using their hand to swat away the blunt side of a blade, or catching a sword in between their hands, etc.
Special Notes Regarding Kido and Hollow Skills: For a more detailed account on Kido, please check the Kido thread in the Shinigami Section, or the Hollow Skills thread in the Hollow Section for information on Hollow Skills. It should be noted that a Vaizard cannot use Hollow Skills with the Mask off. Vaizards are considered being the same Hollow Class as Arrancar in terms of acquiring abilities and points, as well as an Ánimo user of the same level of specialty as their Kido specialty level. They receive no automatic abilities.
Special Note Regarding Vaizard Masks: A Vaizard may sacrifice two spell points, or alternatively a Hollow Point, in order to add another turn to their mask holding abilities. This represents certain Vaizard who can hold their masks excessively long, but due to it their powers suffer. As a side-notes, Vaizards are able to exchange one Hollow Point for two Spell Points, and vice versa.
Special Note Regarding Vaizard Masks: It's quite common for a weaker Vaizard to have their mask shattered in the heat of battle. Although this is not permanent, it does indicate a weakening of their power at the time being. Older, more experienced Vaizards (Rank 15 and above) are able to regenerate damage to their mask, although this does not increase the duration that they can hold the mask on.
Special Note Regarding Spell Points: At Rank Ten, Vaizards stop gaining spell points at Rank Ten. Instead, they receive Hollow points as if their rank in Kido was an Animo rank.
Shunpo
Shunpo is a high speed motion normally unique to Shinigami, achieved by focusing their energy through their body and using it to rapidly increase their speed and reflexes, allowing to move with such speed that they seem to appear and disappear. It is characterized by a distinctive whooshing sound. Vaizards normally utilize this.
Sonido
Sonido is a high speed motion normally unique to Hollows, achieved by focusing their energy through around their body and slightly distorting time-space, allowing to move with such speed that they seem to appear and disappear. It is characterized by a distinctive static crackle. When accessing any level of their Hollow Powers, Vaizards begin to use this instead of Shunpo.
Rank 9 - Nothing.
Rank 10 - +1 Specialist Point, Hollow Mask (3 Turns), +2 Hollow Points, Shikai Upgrade (2).
Rank 11 - +1 Mask Turn.
Rank 12 - +1 Hollow Point
Rank 13 - Nothing.
Rank 14 - +1 Hollow Point, +1 Mask Turn.
Rank 15 - +1 Specialist Point, Unlock Bankai or Resurrección (Admin Approval).
Rank 16 - +1 Hollow Points.
Rank 17 - +1 Mask Turn, Final Release Upgrade (1)
Rank 18 - +1 Hollow Points
Rank 19 - Final Release Upgrade (2)
Rank 20 - +1 Specialist Point, +1 Hollow Points, +1 Mask Turn
Vaizard Specialties[/size]
Hakuda (Hand to Hand)
Non-Specialist: Not used to fighting Hand to Hand, has the disadvantage against Specialists and Masters.
Specialist: Used to fighting Hand to Hand, has the advantage vs Non-Specialists and a disadvantage vs Masters.
Master: Unparalleled at Hand to Hand, has the advantage vs Non-Specialists and Specialists.
Zanjutsu (Weapon)
Non-Specialist: Not used to fighting with their Zanpakutou, has the disadvantage against Specialists and Masters.
Specialist: Used to fighting with their Zanpakutou, has the advantage against Non-Specialists and the disadvantage vs Masters.
Master: Unparalleled with their Zanpakutou, has the advantage vs Non-Specialists and Specialists.
Hohō (Speed)
Non-Specialist: Starts with 3 Shunpo, gets +1 Shunpo for every Rank the user obtains. Slowest form of Vaizard, they are usually larger/bulkier or ones who have completely focused on something else. Has speed disadvantage against Specialist, and large speed disadvantage against Masters.
Specialist: Starts with 4 Shunpo, gets +2 Shunpo for every Rank the user obtains. Most common form Vaizard. Has speed advantage against Non-Specialist, but speed disadvantage against Masters.
Master: Starts with 5 Shunpo, gets +3 Shunpo for every Rank the user obtains. Unparalleled in speed, has huge speed advantage against Non-Specialists and speed advantage against Specialists.
Kidō (Demon Arts)
Non-Specialist: Starts with 3 Kido Spells, gets +1 Spell Point per Rank. Kidos in the first 40 Numbers cost 1 point (Category 1), Kidos between 41 and 80 cost 2 points (Category 2), and Kidos between 81 and 99 cost 3 points (Category 3). Must have at least 10 spells in a previous Category in order to learn spells of the next Category. Cannot use Chantless or Double-Chant spells. Kido spells of the same Rank are less powerful when cast by a Non-Specialist than when cast by a Specialist or a Master.
Specialist: Starts with 4 Kido Spells, gets +2 Spell Points per Rank. Kidos in the first 40 Numbers cost 1 point (Category 1), Kidos between 41 and 80 cost 1 point (Category 2), and Kidos between 81 and 99 cost 2 points (Category 3). Must learn at least 7 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in a spell, and it becomes cast at 1/2 power. The user may spend an additional point in the spell in order to perform it at close to regular power while remaining Chantless. (Example: I want to learn Hado no Yon: Byakurai, so I spend one point. I put an additional point in the spell, allowing it to be performed Chantless, although at 1/2 power. I then place an additional point in the spell, allowing for me to cast it at 90% power while still remaining chantless. In the end, I have spent 3 Spell Points on this ability.) Unable to use Double-Chanting. Kido of the same rank are more powerful when cast by a Specialist in comparison to a Non-Specialist, but weaker when cast in comparison to a Master.
Master: Starts with 5 Kido Spells, gets +3 Spell Points per Rank. Kidos in the first 40 numbers cost 1 point (Category 1), and Kidos between 41 and 80 cost 1 point (Category 2), Kidos between 81 and 99 cost 1 point (Category 3). Must learn at least 5 spells in a previous Category in order to learn spells of the next Category. In order to perform a Chantless Kido, the user must spend an additional point in the spell. (Example: I wanted to learn Hado no Yon: Byakurai. I put a point into it. I then desire to use it Chantless, so I put an additional spell point into the spell. It may now be used Chantless and at 90% power.) In order to Double-Chant a Kido spell, the user must be capable of casting both Kidos Chantless; however, it is impossible to use "Double Chant" without chanting the incantation. When two abilities are Double-Chanted, the power of both abilities becomes significantly greater. The power of spells that are Double-Chanted are increased by 50%. Kido of the same rank are more powerful when cast by a Master than a Specialist, and significantly more powerful than one cast by a Non-Specialist.
Special Note regarding Zanjutsu: Zanjutsu Mastery is only counted if you're actually using your Zanpakutou as a weapon. If your Zanpakutou is released and is a Kido-based Zanpaktou, then your Zanjutsu skills are not counted in the fighting, and rather your Kido skills will be.
Special Notes regarding Hakuda and Zanjutsu: A master at Hakuda would still have an advantage against an opponent who was only a specialist with their Zanjutsu, and vice versa. Of course, this still needs to be RP'd our realistically, as someone with a weapon is generally going to find an advantage against someone who doesn't. It just means that your Hakuda user is going to generally be more skilled at using their body to catch un-damaging parts of the weapon to block, like using their hand to swat away the blunt side of a blade, or catching a sword in between their hands, etc.
Special Notes Regarding Kido and Hollow Skills: For a more detailed account on Kido, please check the Kido thread in the Shinigami Section, or the Hollow Skills thread in the Hollow Section for information on Hollow Skills. It should be noted that a Vaizard cannot use Hollow Skills with the Mask off. Vaizards are considered being the same Hollow Class as Arrancar in terms of acquiring abilities and points, as well as an Ánimo user of the same level of specialty as their Kido specialty level. They receive no automatic abilities.
Special Note Regarding Vaizard Masks: A Vaizard may sacrifice two spell points, or alternatively a Hollow Point, in order to add another turn to their mask holding abilities. This represents certain Vaizard who can hold their masks excessively long, but due to it their powers suffer. As a side-notes, Vaizards are able to exchange one Hollow Point for two Spell Points, and vice versa.
Special Note Regarding Vaizard Masks: It's quite common for a weaker Vaizard to have their mask shattered in the heat of battle. Although this is not permanent, it does indicate a weakening of their power at the time being. Older, more experienced Vaizards (Rank 15 and above) are able to regenerate damage to their mask, although this does not increase the duration that they can hold the mask on.
Special Note Regarding Spell Points: At Rank Ten, Vaizards stop gaining spell points at Rank Ten. Instead, they receive Hollow points as if their rank in Kido was an Animo rank.
Shunpo
Shunpo is a high speed motion normally unique to Shinigami, achieved by focusing their energy through their body and using it to rapidly increase their speed and reflexes, allowing to move with such speed that they seem to appear and disappear. It is characterized by a distinctive whooshing sound. Vaizards normally utilize this.
Sonido
Sonido is a high speed motion normally unique to Hollows, achieved by focusing their energy through around their body and slightly distorting time-space, allowing to move with such speed that they seem to appear and disappear. It is characterized by a distinctive static crackle. When accessing any level of their Hollow Powers, Vaizards begin to use this instead of Shunpo.