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Post by Takuya on May 29, 2009 23:12:36 GMT 1
Hollow Skill
[b]Name[/b] [b]Level[/b]: [b]Description[/b]: [b]Restrictions[/b]:
Name – The name of the Hollow Skill. Level: The strength of the skill in terms of destructive potential or defensive potential. Very Low, (Bala) Low (Bala Corte), Average (Cero), High (Dos Cero), Very High (Gran Rey Cero) Description: A complete description of the hollow skill, including any special triggers or motions required. This should include all parts of the ability, including preparation and any ‘charge-up’ required. More is always better. Restrictions: Any special restrictions on the spell? Does one need to be a certain type of Hollow, or possess a certain skill before it? Is it limited to just your hollow?
Example:
Cero (Zero) Level: Average Description: The user gathers reiatsu to a focal point on their body, such as a fingertip, the tip of a horn, or in their mouth, condensing it into a ball of highly compact spiritual energy. After a few moments of charging, the user releases the Cero as a concentrated beam of reiatsu towards the target. This technique takes longer to prepare for lower level Hollows, and can only make use a fraction of a Hollow’s spiritual energy. This technique can be used once per rank for a Non-Specialist, twice per rank for a Specialist, or three times per rank for a Master. Restrictions: Must be a Gillian Class Hollow.
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Post by Takuya on May 29, 2009 23:13:21 GMT 1
Kido[/size]
[b]Name[/b] [b]Type[/b]: [b]Description[/b]: [b]Incantation[/b]: [b]Restrictions[/b]:
Name - The name of the spell, including it's number. Type: Bakudo or Hado? Description: The full description of the attack, including any specific motions or special drawings that must be complete. This should be an accurate description of the technique, from your preparations to perform the spell until it's out in action. More description is always best in this area. Incantation: The incantation for the spell. The higher the ranking of the spell, the longer the incantation. (Ex: A level 2 spell would have a significantly shorter incantation than a level 82 spell.) Restrictions: Can this be learned by anybody, or just a specific character? Do you need to know a specific Kido spell before learning this one?
Example:
Hado No. 1: Sho! (Way of Destruction: Push!) Type: Destruction Art. Description: Gathering a tiny bit of reiatsu into the hands, the user will then place their dominant hand forward, palm extended towards the target. Then, placing their non-dominant hand behind it in the form of a cross, the hands will begin to glow with a white light. This light will then push away from the user, toppling whatever is struck by the push and sending it flying backwards. Incantation: Broken bindings, spirit of domination, rush against the currents, shatter all sins! Hado no Ichi: Sho! Restrictions: ---
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Post by Takuya on May 29, 2009 23:13:50 GMT 1
Advent Power
[b]Name[/b] [b]Level[/b]: [b]Description[/b]: [b]Restrictions[/b]:
Name – The name of the Advent. Level: The strength of the skill in terms of destructive potential or defensive potential, measured as Low, Medium, High, or Very High. Description: A complete description of the Advent, including any special triggers or motions required. This should include all parts of the ability, including preparation and any ‘charge-up’ required. More is always better. Restrictions: Any special restrictions on the power? Does one need a certain circumstance, or possess a certain skill before it? Is it limited to just your human?
Example:
Sugitei (Aftershave) Level: Average Description: The user gathers reiatsu through their finger-tips, slashing at the opponent with claws, and releasing the reiatsu in small bursts that trail after the fingers, creating a second cutting effect after the claws have slashed. This secondary slash is as strong as steel and extends about an inch past the original attack. The user can use this technique twice per Rank. Restrictions: Must be an Advent Human. Must have Claws.
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Post by Takuya on May 29, 2009 23:14:47 GMT 1
Neo Quincey Power
[b]Name[/b] [b]Level[/b]: [b]Description[/b]: [b]Restrictions[/b]:
Name Place a name here. German names are often used for Quincey abilities. Level: Low, Moderate, High, Very High. Defines Difficulty and Power of the ability. Description: Place the full description of the ability, ranging from any preparation, to the execution, to the actual effect, and any residual effects that may last for a number of moments after the technique has been performed. More is always better. Restrictions: Are there any restrictions to the techniques? Is it limited to only your Character?
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Post by Takuya on May 29, 2009 23:15:05 GMT 1
Gintō Spell
[b]Name[/b] [b]Strength[/b]: [b]Category[/b]: [b]Description[/b]: [b]Restrictions[/b]:
Name (Place a name here; German names are usually utilized for Quincey techniques) Strength: Low, Moderate, High, Very High. Category: One, Two, or Three. This describes when your character will be capable of gaining the Gintō spell (Rank 9, 13, and 17 respectively). Description: Place the full description of the ability, ranging from any preparation, to the execution, to the actual effect, and any residual effects that may last for a number of moments after the technique has been performed. More is always better. These abilities are usually similar to Kidō, with that they usually have incantations. The higher the Category, the longer the incantation, and the more powerful the spell. Gintō spells are only capable of being non-elemental. Restrictions: Are there any restrictions to the spell, beyond its' Category?
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Post by Takuya on May 29, 2009 23:16:02 GMT 1
Rasgarvida[/size]
A Rasgarvida (Literally, “Life Slasher” in Spanish) is the Arrancar equivalent to a Zanpaktou. However, instead of a manifesting their excess power as a separate entity, Arrancar’s blades are merely their true hollow forms sealed into the blade. It possesses no spirit.
[b]Name[/b] [b]Appearance[/b]: [b]Release Form[/b]: [b]Release Phrase[/b]: [b]Abilities[/b]:
Name – The name of the Rasgarvida. Appearance: The appearance of the Rasgarvida. Describe the size and look of the sword, as well as any interesting or notable features. Release Form: Describe the forms the user takes on when they release the Rasgarvida in Resurrección and Resurrección: Segundo Etapa. Note all physical changes and any mundane abilities gained from these changes. Release Phrase: The phrase that is spoken to release the Rasgarvida into Resurrección. Abilities: Describe the abilities afforded to you by Resurrección in this section. Your Resurrección may have two distinct abilities on creation. Any further abilities require a Hollow Skill to be spent on it. You gain two additional abilities with your Resurrección: Segunda Etapa as well. If you are unsure of what you want these to be, you may submit without them and get them approved on a later date.
Example:
Viento (Wind) Appearance: Viento is a long, thin katana, with a much flimsier-looking blade than most spiritual swords have. Viento’s blade is forged from a reflective silver-gray metal, and has an etching in the form of a simple repeating wave going down the blade from the tip. The guard of the blade is wavy, with a bulge in each of the four directions, forming a shape reminiscent of a flower. The guard is gray and trimmed in a light, dull green pastel. The hilt is wrapped in gray leather, with green embroidery. It’s pommel is capped with a standard katana pommel cap, made from the same reflective gray metal as the blade. Release Form: When Viento is released, Enrique takes on a new form. His mask now covers both halves of his upper face, with a long, swept-back horn running from the forehead down to the neck. Thick armor, spiraled like a shell, covers both shoulders, while a similarly spiraled guard covers his right forearm. His left arm is entirely armored in the same spiraled fashion, with an open hole leading into darkness where his hand should be. Release Phrase: Blow, Viento! Abilities:
El Soplada - In Resurrección, Enrique is able to shoot blasts of concentrated wind out of the open ‘cannon’ in his arm. These blasts are nearly invisible, and can only be seen by the air disruption they cause. They are roughly spherical and as damaging as a Cero, though they move with twice the speed of one.
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Post by Takuya on May 29, 2009 23:16:29 GMT 1
Zanpakutou[b]Name[/b] [b]Appearance[/b]: [b]Manifestation[/b]: [b]Inner World[/b]: [b]Release Phrase[/b]: [b]Abilities[/b]: Name - The name of the Zanpakutou. Appearance: The appearance of the Zanpakutou. This should be broken down into several stages. The first stage should include the description of the weapon before it is released, with all critical information about the weapon's length, etc, whether it's a sword or knife or fan or whatever. Then, any time your Zanpakutou changes appearance, such as for a Released weapon, you should state how it changes during the release. Manifestation: What does the spirit of your Zanpakutou appear like? What is it's personality like? Basically, go into big detail about your Manifestation because training and working with your Manifestation is critical for the Release of your Zanpakutou. Inner World: When training to use the Zanpakutou, almost everyone enters into the Zanpakutou's "Inner World". This is a special place that is only accessible to the Shinigami and the Manifestation of the Zanpakutou. It generally fits with the description of the Manifestation, so if your Manifestation was a penguin, chances are that you'd be in the snow. Release Phrase: This is the phrase that is called out in order to allow your Zanpakutou to be Released into Shikai. All Zanpakutou have a Release Phrase; it may only be skipped once an individual has obtained Bankai. Abilities: Your Zanpakutou is allowed to have several new abilities or ability upgrades during the course of Shikai. Those abilities should be listed here, as well as the rank that you would obtain those abilities. If you're not sure what all your abilities will be yet, then that's fine. You can submit the abilities later and add them to your Zanpakutou once the abilities have been approved by staff. Bankai abilities will go here, as well. Be sure to go into as much detail as is possible here, because that will greatly increase the chances of your Zanpakutou getting accepted. Example: Beppin (Beautiful Woman) Appearance: Beppin is a small tanto, with the blade about ten inches in length, and the handle about two inches, bringing the total height of the sword to one foot. The blade is sharp on both ends, which is unusual for a tanto, and the sheathe is usually placed on the inside of Jianna's robe, between her bosom. The hilt itself is simply a dark color, near black, bound with a tight black leather ribbon in order to allow excellent grip of the weapon. When released, Beppin's form transitions away from a sword, and actually transforms into a small doll of a young woman. The doll's height is about four feet in height, with black hair and pale white skin. It has blue eyes, and red painted fingernails. For more information on the weaponry within the doll, please see the Abilities section. Manifestation: Beppin's manifestation is that of a young child; the victim of a violent rape in life, and whose spirit was incapable of letting the hurt go when she had died. Beppin is actually a part of Jianna who was sealed away whenever a portion of her spirit was sealed inside of the Zanpakutou. Beppin likes to run around and play, but she does it at inappropriate moments. When things are usually meant to be funny, she is quite serious and difficult to be around. Her appearance is exactly similar to the appearance of the of the doll; she stands almost four feet in height, with black hair, pale skin, and blue eyes. Inner World: The inner world of the Beppin Zanpakutou is an endless chain or oriental rooms, with the sliding doors and mats for sleeping. These rooms can be modified at will by the zanpakutou spirit, making the next room that she enters have whatever it is that she wants or needs. This can be anything from a simple tea room to even a playground, or a funeral home. The windows always show a blue light, but if one were to attempt to jump through a window, they'd simply end up in another room. Release Phrase: Mibae goshujin ukime, Beppin. "Show your misery, Beautiful Woman." Abilities: Ningyoushibai - "Puppet Show" - When the release phrase is chanted, a great white light will erupt from the sword. Flying quickly from wherever it is positioned, it will then soar into the air, usually about five feet above Jianna's right shoulder, and begin to spin rapidly. The light will then bend and twist around, until, a few seconds later, a young woman will step out of the light. The girl's appearance is actually that of a doll, and has been explained earlier. The doll takes on the opposite fighting aspects of Jianna's, meaning that the doll is actually quite skilled at Hakuda and Hoho. At its' original stage, the doll absolutely must be controlled by the user's hands, meaning that it lacks the ability to fight separately from Jianna. Later improvements and ranks will allow Beppin to fight separately from Jianna's control, as well as give her command over Kido spells that Jianna is knowledgeable of.
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